Sony is finally bringing VRR to PlayStation 5 consoles

Mike Wheatley

Sony has finally gotten the long-awaited Variable Refresh Rate feature primed and ready to roll out to PlayStation 5 consoles, almost 18 months after they first launched.


Sony said VRR support will be enabled on PS5 consoles globally through a firmware update “over the next few days”. VRR will enable players to enjoy smoother gameplay with minimal lag.

“On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing,” Sony said in a statement. “Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.”

Sony said VRR will be automatically enabled for all supported PS5 games. At present, the list is rather short:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Deathloop
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

Sony said VRR can also be applied to unsupported games by applying the setting manually, though the company has previously warned that doing so may result in “unexpected visual effects”. So do so at your own risk.

To benefit from VRR, the PlayStation 5 console must be connected to a HDMI 2.1 enabled TV that supports the feature.